1 Game in 1 Weekend

We’ve always wanted to participate in one of those 48-hour game development contests, but have never quite been able to get our schedules to coincide with one.  After missing a local contest just a week or so ago, we decided enough is enough, we’d simply do our own.

Strictly speaking, it won’t be a 48-hour challenge.  We’ll start this evening at around 5pm and continue until we decide to quit sometime Sunday evening.  We plan on actually sleeping tonight and tomorrow night, too.  Why?  Two reasons.  1)  Aging is cruel, and has reduced our capacity (and willingness) to pull repeated all-nighters.  2)  There’s plenty of evidence that people just don’t work at their best in a sleep-deprived state.  We are hoping that reduced quantity of work time will result in increased quality.  But we’ll see.

A couple of things have been determined in advance.  We’ll be using the Unity development platform, and we’re aiming at releasing it for iOS.  Whatever game we finish (assuming we finish it, it’s playable, and not a disaster) we will release for free on the App Store.  Hopefully, it will not suck.  Hopefully, it will be downloaded more than 3 times.  If it’s downloaded significantly more than 3 times, we would probably add on to it.  Again, we’ll see.

We’ll be updating the blog regularly throughout the process because we think it will be not only a valuable resource for ourselves, but potentially for others interested in game development, iOS development, and/or rapid development.  We’re also on twitter: @happygametime.

edit: Next Post at Point Blank Rocket Launcher Fight

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